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– Don’t inject a project if you are in-game, inject it in pre-game, else the game will be frozen. – If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly. – Look the video (or just the part ‘Overview’ at 4:23) for more examples. – Save the entire project (ctrl+maj+s), and inject (ctrl+i). – Create a new project (ctrl+o), select the mode multiplayer or zombie. – Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits). – Themes are available in ‘White’ (unfinished) and ‘Black’ (Initial) – Setup to use the application more easily. – Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion. – Predefined functions (like iprintln ect) for completion, will be updated the next time, it’s just in BETA.
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– Popup completion helper on key pressed, available for each variable using ‘self’ and ‘level’, it works also for functions. – Inject your GSC projects directly to the selected target. – Inject an external GSC already compiled. – Edits GSC’s with the editor and with the syntax of the ‘GSC’. – Create projects with the possibility to create multiple virtual GSC’s to have your code clean and organized. – Auto updater to know when an update come out. – Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC’s. This application should have been published 1 months ago, but i didn’t have the time, and i tried to find the maximum of bugs before a release. If someone reverses it, it’s not a problem i don’t care because when i’m programming c#, it’s not to keep the code secret, then if someone needs help (offsets ect) just ask me. The app is crypted, i need to think yet if i release the source or not, then i’ve obfuscated it for the moment.
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This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets. Some bugs can occur, if you find a bug, tell me. Recently, i saw the compiler finished and converted to console, then i said « Why not release my editor finally? » and it’s done, in a BETA version. I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn’t working, like the return of a ‘waittill’ for a player) but i started to make an editor for myself, and test some stuff.ĭuring these months, when i had the time i worked on it, but not everyday. I started to create this project 6 months ago, when i saw dtx12’s compiler for the first time. Today i show you my old project now finished for the public with a video :
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